Behind the games

Design notes, making-of stories, and the occasional strong opinion about the state of casual gaming — straight from the person building the site.

RP2350 vs ESP32-P4: choosing the Saucelet's 3D chip

· 13 min read

How I'm testing which chip does the 3D in the Saucelet: the same demos on an RP2350 and an ESP32-P4, every frame checked against a reference. The RP2350's interpolators punch well above its clock, the P4 draws 3D about twice as fast, and fixed-point math costs almost nothing in image quality.

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Saucelet progress

· 9 min read

The Saucelet's own chip is now drawing on its own screen: a mode 7 racer at 60 FPS, a small 3D scene, the first menu and a tiny Warlord battlefield. Plus a fix for screen tearing and the first custom circuit board.

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Under the hood of the Saucelet

· 12 min read

How the Saucelet works: an RP2350 brain, a SIMD co-processor as a postage-stamp GPU, a band renderer, the squeeze exporter for Godot games, and the research behind the 3D plan. What runs today and what's still on the roadmap.

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Reintroducing Ka'Zhurn: The Unbinding

· 16 min read

Ka'Zhurn: The Unbinding tells the story of the Inkborne novel as a mobile-friendly action RPG, with no in-app purchases and no intrusive ads. Two years in, AI is turning weeks of work into hours. Meshy made its models, and Claude Opus 5.5 gave the farmer a new animation and cut him from 34,687 triangles to 5,000 for phones.

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Why I built Legitsauce

· 4 min read

The five-minute time-killer turned into a slot machine. Here's why I built a free, mobile-friendly browser-game site with no paywalls and no video ads.

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