Crawl of the Forsaken — a free 3D dungeon crawler
Dungeon Crawler
RPG
Roguelike
Action
3D
About the game
Crawl of the Forsaken is a top-down 3D dungeon crawler inspired by Fate — the classic dungeon crawler from the early 2000s. Descend up to 99 randomized floors across ten biomes — Mossy Crypt, Bone Catacombs, Frozen Tunnels, Sunken Sewer, Lava Forge, Mushroom Grotto, Sand Tomb, Twilight Library, Crystal Sanctum, Obsidian Vault — and face the hoarding dragon at the bottom. Save at every portal floor, bank coins and skill points at basecamp between runs, and grow a permanent skill tree across attempts.
Screenshots
How to play
Controls
- Desktop: W A S D to move; aim with the mouse, click to swing or fire.
- Mobile: left thumb steers the virtual joystick, right thumb taps the action buttons.
- Pause / menu: press Esc or tap the menu icon in the HUD.
Tips & strategy
Monster swings are telegraphed — back-strafe through the wind-up and you can hit them for free as they recover. Save coins for skill points before consumables; a permanent +5% damage carries across every run. Don't skip portal floors: they checkpoint your descent, and every floor cleared without the save costs you double if the dragon kills you. Auto-attack handles trash, but you choose what to aim at, so prioritize ranged enemies first.
Fullscreen
Hit the Fullscreen button in the bar above the play area to expand. To exit, press Esc (or swipe down from the top edge on touch) and tap the Exit button that slides in.
Dungeon notes
Exploration rhythm
Crawl of the Forsaken works best when you treat every room as a resource question. Health, cooldowns, and positioning matter more than rushing to the next door. The dungeon is not just a backdrop; it is the pressure system that decides whether you can afford to push deeper or need to play safely.
Combat advice
Kite enemies through corners, split groups before committing, and save burst damage for threats that can trap you. If a fight looks easy, use it to practice clean movement instead of spending every ability on cooldown. The runs that survive are usually the ones that enter the next room with options still available.
Player fit
Choose this if you want a darker roguelike mood than Geometry Survivor. It has the same repeat-run learning appeal, but the focus is tighter: room reading, enemy spacing, and choosing when to retreat.
Behind the scenes: Making Crawl of the Forsaken — Fate, the Ancient Cave, and a 3D pipeline that fits in a browser tab →
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