Against the Horde — a free medieval town-defense game

Tower Defense Strategy Survival Touch Friendly

About the game

Night is falling on your village — a fortified medieval settlement with one hearth worth dying for. Raise palisades and stone walls to slow the raiders, post arrow and bombard towers to cut them down, and keep the markets trading so the gold never stops flowing. Your villagers haul timber and swing hammers on every site you stake out; protect them and the village grows, lose the town hall and the night takes everything.

The raids escalate from stray footmen to armoured infantry, archer packs, swarms, ballistae and battering rams shielded in iron. Survive a full 30-minute siege to win, across 8 battlefields — narrow two-lane passes like the Castle Moat, blocked canyons and river fords, all the way to the eight-lane Warden's Field. Clear them all and a very strange bonus meadow awaits.

How to play

Controls

  • Build: tap a building in the build bar, then tap the map to place it — or hold and drag to aim the preview, release to place.
  • Look around: drag with one finger to pan, pinch to zoom. Mouse: right-drag pans, wheel zooms.
  • Inspect: tap any building or raider to see its health and stats; tap elsewhere to dismiss.

Tips & strategy

Build a Market before the first serious wave — its income compounds, and every later wall is paid for by the gold it quietly earns. Raiders march along set lanes, so read the roads: a palisade line in the lane with arrow towers behind it turns a charge into target practice. When rams appear, palisades stop mattering — upgrade to stone and bring bombard towers. A mid-game University unlocks research that permanently hardens the whole village.

Fullscreen

Hit the Fullscreen button in the bar above the play area to expand. To exit, press Esc (or swipe down from the top edge on touch) and tap the Exit button that slides in.

Why this defense game has staying power

What makes it different

Against the Horde is built around readable pressure instead of surprise punishment. Each battlefield asks you to balance village growth, front-line damage, and emergency repairs while the horde escalates in clear waves. That makes the game easy to start but not disposable: the interesting choice is not simply where to click next, it is when to risk one more economy upgrade before spending on defenses.

First-run plan

On a fresh run, stabilize the center lane first and treat side lanes as warning systems. A small early economy lead compounds quickly, but only if your core defenses survive long enough to collect it. If a wave breaks through, pause your upgrade plan and rebuild the cheapest missing layer before chasing expensive late-game options.

Who should play it

Pick this one if you enjoy tower-defense pacing but want a town-defense frame with visible stakes. It rewards patient players who like improving a route over several attempts, reading why a wall failed, and coming back with a cleaner build order rather than relying on random drops.